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Thanks for the tip about the NoDamageChecks, will do that for the Garbage Collection only. For the time being, just tested a few others:
Prisoner Transport: According to the job description, thought I was supposed to have a fellow officer accompanying me and the prisoner, but only the prisoner came in the car. The rest went fine. 4.9/5
LS Customs Tuner: Perfect. 5/5
Weazel News Pilot: Beyond perfect. 5/5
Prison Labor Transport: Tested only once and ran into a fatal bug. When I parked inside the penitentiary and the inmates started coming in the bus, by the time the last one came in, the script "crashed" showing an error message (didn't think fast enough to screenshot as to copy/paste here the message, sorry). But it was enough to shut it entirely down, so I couldn't do any other jobs or even Shift + J, had to restart the game.
And speaking of "fatal crashes", whenever I needed to Shift + J to manually terminate a current job for whatever reason, it shuts down the entire script, making me restart the game. Don't know if Script Hook have any code or shortcut to reload scripts with the game open, but for now if I ever need to terminate a bugged job (i.e. the Helicopter one that I mentioned) I'd have to restart the game for it to reload the script.
Oh and since you mentioned, yeah I have a lot of other mods active, sometimes it conflicts in terms of activations (i.e. the Go Postal and PostOP are exactly in the same place as Simmy's Postal Deliveries, so whenever I go there, both kind of activate together, but it still works fine. Apart from that no other locations or functionalities seems to conflict, but I couldn't tell for sure cus I'm no mods expert, I just play lol. So yeah the helicopter one could be a conflict, and maybe even the penitentiary too, don't know.
This is one of the most amazing scripts I've seen in terms of immersion, HUD, functionality, content, etc. Thank you so much.
Taxi/Uber Driver: Perfect. 5/5
Corporate Driver: Perfect. 5/5
Hotel Chauffeur: Perfect. 5/5
Box Delivery: Perfect. 5/5
Pallet Transport: Perfect. 5/5
Tourist Bus: Perfect. 5/5
Street Cleaner: Perfect. 5/5
Park Ranger: Perfect. 5/5
Paramedic: Perfect. 5/5
Sandy Truckers Co.: Perfect. 5/5
Stoner Cement Works: Perfect. 5/5
A few things to polish or implement here and there:
Postal Delivery: Already tested a few different mods with this purpose and this one is awesome at how the boxes actually count inside the car and how you have to carry them, but the only thing that would be nice to improve/change, is by not having to stop the car in a specific marker/place, cus that sometimes makes me stop at unwanted places and it's too forced. One mod I currently use is the Simmy's Postal Deliveries and that one lets me park the car wherever I want, so I can choose to stop it at the entrance way, park next to the house, to the other side of the street, whatever, which is great for immersion. Maybe another thing to add is all of the delivery places at the map at once, making me fully responsible for the route I wanna take.
Garbage Collection: The "damage detection" is too sensitive, making the workers "die" and cancel the job too easily at whatever scratch I give the truck... Don't know if there's a way to allow for more damage to be taken before it cancels the mission or if I can turn it off altogether. But the way it is, it becomes too tense to drive around and not have a single scratch on the truck, and you know GTA 5's NPCs driving skills right? lol Another problem are the places to park, sometimes they're in places where a vehicle is not supposed to be, like in the middle of a pavement with lots of people around.
Billboard Cleaner: Don't know if you actually implemented this and only in my game it didn't show up, but the billboards didn't show any dirt textures, so it didn't show me actually having it clean, y'know? Which was different for the Street Cleaner, cus that one actually had dirt and stains on the floor, so I don't know if you could put up a texture along the billboard and make it clean afterwards, just nitpicking.
Bus Driver: Almost perfect. Only implementation that would be cool, was if you spawn a physical bus stop along with the passengers on the street. Without it, it just feels like I'm stopping wherever. 4/5
Freight Train Driver: Had a bit of a problem with this one... I got the train at a station, headed over to the next one to pickup the supplies but as I was heading out, I know the correct way would be to keep driving forward, but the station I had to deliver was actually all the way around the map, very close to the first station where I grabbed the train, so my stupidity thought to just reverse track instead of going thru the entire map, but when I got to the station it canceled the mission stating that I missed the station lol. Yeah I do realize it was my fault for going the wrong way, but what I mean is that if you could adjust it so it doesn't create a delivery point all the way to the last station, like, just make it 2 or 3 stations ahead, or you could make it adjustable in the job's configuration prior to starting, same as choosing the train's length, like:
Train Length: Short / Long
Delivery Distance: Short / Long
Bugs:
Car Carrier: Just tested once so I can't confirm if it happens everytime or if it was a single time bug, but what happened to me was that I had 4 cars to load the truck, but when I got to the last one, the 3 previous cars just vanished from the truck and only the last one remained spawned. Another cool thing to add is to make me unload the cars and park them correctly at the destination. Just don't know if it actually is a good idea, it's just a thought.
Helicopter Taxi Pilot: I just can't do any, whenever I get the helicopter and arrive at the VIP location, his bodyguards start coming to board the helicopter but when they get to the helipad they stop and the VIP doesn't even spawn. If I get out of the helicopter and get back in, the VIP does spawn but it happens the same as the bodyguards, he comes up to the helipad but stops before getting in. Tested in different jobs with different helicopter models and different locations, and all have the same bug.
Didn't test yet:
Millars Boat Shop
Prisoner Transport
Prison Labor Transport
LS Customs Tuner
Fort Zancudo
Weazel News Pilot
Didn't test any in Liberty City yet.
@MNHC For now I'm using "Enhanced Taxi Missions 2.2" by LCBuffalo. It's actually pretty nice and all but maybe a little more friendly mod competition would be interesting... bringing something new, different HUD, I don't know
Could do an update to let this work through any car? So we can use our private cars like an Uber?
@gongel You're a life saver, thanks a lot, completely fixed the grey texture on windows and doors
Mod's working fine, my roleplaying needs thanks you lol I only have a doubt/request. About the private driver function, can I modify stuff to my liking? Yes, maybe money and stuff, but what I actually most want to change is the "lack of patience" from the clients, where they can't wait for more than a minute and cancel the run, doesn't matter if I'm going to pick them up or already in the middle of the run... they just MAKE you run fast as hell in order to complete the run, which goes in opposite of the whole role play, which is to to relax the gameplay, not running crazy. So yeah, just wanted to change a few parameters to make the NPCs "wait" longer periods of time, whether it is waiting my arrival or waiting the run itself